KEYSTATESOBJECTS & WORLDS
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04 / CREATION

Creation.
A reason for every detail.

The ideas behind our collections, and the thinking that connects concepts, graphics, materials and presentation.

01

概念 / CONCEPT

Begin with the world around it.

Why does it exist, how is it used, and what traces does it carry? These questions shape an object’s structure and visual language.

02

图形 / GRAPHICS

Translate ideas into surfaces.

Panels, lettering, identifiers and colour give each key its own details while keeping the collection coherent.

03

材质 / MATERIAL

Let colour and material speak together.

Compare solid colour with transparent materials, from the overall arrangement to the smallest detail.

04

呈现 / PRESENTATION

Return to the object itself.

Bring the original artwork, 3D model and scene together. Check graphics, proportions and lighting so the presentation helps explain the design.

White Prototype keycap modules

DESIGN STUDY / 01

White Prototype:
from armour to keycaps.

How do white-grey panels and navy sections form a system? How are twin exhausts, hatches and piston cutaways translated into keycap graphics? Explore the collection through its original concept.

Read the design concept

KEYSTATES / CONNECT

Follow the work as it takes shape.